开发日志 DevLog 5

欢迎大家回到Stick Bender的开发日志第5集!这次我们的开发者吴为(Wayne)可是忙得不亦乐乎,加入了滑行、蹲下和墙壁跳跃功能,真是动作满满,精彩不断!更妙的是,当你快速落地并按住方向键和下键时,你会变成一个音速球,简直酷到没朋友!

当然,吴为也遇到了一些小麻烦,比如粒子颜色不工作的问题,结果发现重新启动Godot引擎就搞定了,果然是技术宅的日常。吴为还为游戏添加了尘土轨迹、地面冲击、空中弹跳和墙壁冲击效果,虽然竞技场可能会有点尘土飞扬,但这只是为了让游戏更有趣嘛!

粉丝们的评论也一如既往地热烈而富有创意。@dominicnovelli7759 赞叹道:“你的动画非常棒,这次的开发日志也很精彩 :D”,吴为谦虚地回复:“谢谢!” @pixxy_sky 则提到是否计划让游戏支持两台电脑的多人游戏,吴为表示动画和美术都是他哥哥做的,看来是家族企业啊!@HalfBlackandWhite 甚至用ASCII艺术表达了对开发日志的喜爱,并建议将开发日志压缩成一个10分钟的长视频,吴为当然不会辜负粉丝们的热情回应。

总之,Stick Bender的每次更新都让人期待满满,笑料不断。敬请期待下一次的开发日志,我们会继续努力带来更多惊喜!Chao!


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评论

  • @dominicnovelli7759
    your animation for your normal character explaining things looks very nice also great devlog 😀
    你用普通角色解释事情的动画看起来非常不错,而且这个开发日志也很棒 😀
    • @WaynetheGameDev
      Thanks! | 谢谢!
  • @WaynetheGameDev
    Hey everyone, you can try out Stick Bender yourself here: https://superwuwei.itch.io/stickbender
    嘿,大家可以在这里试试Stick Bender:https://superwuwei.itch.io/stickbender
  • @michaelthedeveloper
    Wow nice Devlog | 哇,很棒的开发日志
    • @WaynetheGameDev
      Thanks! | 谢谢!
  • @pixxy_sky
    I like your devlogs and how you animate them!
    And just wanted to tell you that you work really well on your game.
    Are you planing on making the game work with multiplayer on 2 computers?
    我喜欢你的开发日志和动画制作方式!
    只是想告诉你,你的游戏做得很好。
    你有计划让游戏在两台电脑上进行多人游戏吗?
    • @WaynetheGameDev
      Maybe, but honestly the animations and art came from my brother.
      也许吧,不过老实说,动画和美术都是我哥哥做的。
    • @pixxy_sky
      @WaynetheGameDev you should have more than 50 subs
      @WaynetheGameDev 你应该有超过50个订阅者
    • @WaynetheGameDev
      Well, this is just a devlog series about Stick Bender, it’s not quite a big deal.
      这只是一个关于Stick Bender的开发日志系列,一个小作品而已。
  • @HalfBlackandWhite
    The Devlog Make Me Go YYY YYY EEEEEE SSSSS
    YYYYYY EE SS
    YY EEEEE SSSS
    YY EE SS
    YY EEEEE SSSSS
    Stickman Fighting Game Is pretty Much Yes, And It May Nice To Make The Game To PvP Multiplayer Game Thing. Why Don’t You Try Squeesh The Intire Devlog Into 1 Long Devlog Video At least 10 Minutes Long
    开发日志让我感觉很棒
    火柴人格斗游戏真的很棒,而且如果能做成PvP多人游戏会更好。为什么不尝试把整个开发日志压缩成一个至少10分钟的长视频呢?
  • @crazylilthing
    I feel like these devlogs are a little short and also you are maxing out your microphone and it makes it a little hard to hear
    我觉得这些开发日志有点短,而且你的麦克风音量太大了,听起来有点困难
    • @WaynetheGameDev
      I’ll take that advice of maxing volume, though the devlogs schedule that me and my brother made are every week so it’s kinda hard to explain more of what we done, and my brother took about two days to finish the devlog video.
      So you know, this is kinda short.
      我会接受关于音量太大的建议,不过我和我哥哥的开发日志安排是每周一次,所以很难详细解释我们做了什么,而且我哥哥花了大约两天时间来完成开发日志视频。
      所以你知道,这有点短。
    • @crazylilthing
      @WaynetheGameDev yeah I understand | 是的,我明白了

Youtube 链接:Stick Bender Devlog 5
Youtube 频道:Wayne the GameDev