开发日志 DevLog 4

欢迎来到Stick Bender的开发日志第4集!吴为这次给我们带来了许多新奇的改动。他将有限状态机(finite state machine)换成了基于脚本的状态机,还添加了滑行和蹲下功能,让玩家可以滑行躲避攻击,并在蹲下时进行反击。看着这些变化,粉丝们的反应可是相当热烈呢!

@mrplanet234 直接来了个 “Cool”,简洁明了。@crazylilthing 则脑洞大开,建议加入超级攻击,让火弯曲者可以喷火墙,空气弯曲者可以召唤龙卷风。Wayne 看了连连点头,“Yeah, that will be cool!” 甚至开始思考如何平衡这些强大的技能。

当然,不止有热心的建议,还有人拿竞技场的外观开涮。@emberdragons8244 调侃道:“ain’t the game looking… kindaaaaaa… THICK?!” 结果被 Wayne 幽默地回应:“LOL. Thanks bro! But it is also kinda… BOLD!” 看来,竞技场的视觉效果提升也被提上了日程。

大家的创意和建议让开发过程充满了乐趣,也让我们对Stick Bender的未来更加期待。继续关注我们的开发日志,下次见,Chao!


评论反馈

  • @mrplanet234 酷!Cool
  • @WaynetheGameDev
    嘿,大家可以在这里试试Stick Bender:https://superwuwei.itch.io/stickbender | Hey everyone, you can try out Stick Bender yourself here: https://superwuwei.itch.io/stickbender
  • @crazylilthing
    我有个主意,你可以加入超级技能吗?比如造成足够伤害后可以发动超级攻击。火弯曲者可以有一面火墙,空气弯曲者可以有一个吸入并伤害玩家的龙卷风,水弯曲者可以有一个像空气弯曲者超级技能那样的漩涡,土弯曲者可以有一个地震或地面重击,把敌人击飞并在他们落地时眩晕0.5秒。我不知道,这听起来很酷,但由于Godot的按键绑定和进度条机制,可能会很难实现,但也许你可以尝试一下。(抱歉说太多了) | I have an idea what if you add supers? like if you deal enough damage you can get a super attack like for fire bender you’d get a wall of flame, Air bender you’d get like a tornado that sucks players in and damages them, Water bender whirlpool that might act a little bit like air benders super, Also earth maybe a earthquake or ground slam that forces enemies into the air and stuns like 0.5 seconds when they hit the ground, I dunno they just sound cool but it would probably be quite hard to make due to godots way of using keybinds and bars but maybe you could. (sorry for yapping)
    • @WaynetheGameDev
      是的,那会很酷!我也想过这个。我可能会加上这个功能。 | Yeah, that will be cool! I had thought of that too. I maybe will add that.
    • @crazylilthing
      @WaynetheGameDev 越想越觉得这个主意不是那么好,因为会有无限击退循环的问题,你可能需要设置成在终极技能期间不能再增加进度条。 | @WaynetheGameDev Well its not that great of an idea the more I think about it because of infinite knockback loops you’d probably have to make it so you don’t get any more to your bar with the ultimate.
    • @WaynetheGameDev
      有道理,我会考虑如何平衡这些弯曲者的能力,格斗游戏的一大难点就是如何平衡玩家的攻击。 | Good point, I’ll think of how to balance the abilities of those Bender’s, one thing about fighter games is that the hard part is to figure out how to balance player’s attacks.
  • @daliag_439
    子元素? | Sub-elements?
    • @WaynetheGameDev
      好的,记住了,我们会尝试制作子元素,比如金属弯曲、岩浆弯曲、闪电弯曲、爆炸弯曲、飞行、窒息、血弯曲,甚至可能还有治疗。 | Alright got that in mind, we will try to make sub-elements like metal bending, lava bending, lightning bending, combustion bending, flight, taking away breath, blood bending, and even maybe healing.
    • @emberdragons8244
      这游戏看起来是不是有点儿……厚?!XD 开玩笑啦,它看起来非常酷,进展很棒! ain’t the game looking… kindaaaaaa… THICK?! XD jk lol it looks very cool and the progress is great!
    • @WaynetheGameDev
      哈哈,谢谢兄弟!不过它也有点儿……大胆!XD 因为竞技场看起来确实有点简单。不过当然,我会把竞技场改得更好看。 | LOL. Thanks bro! But it is also kinda… BOLD! XD Since the arena actually looks plain old simple. But of course, I will change the arena to look more better.

Youtube 链接:Stick Bender Devlog 4
Youtube 频道:Wayne the GameDev