Synthesis Week 4/15

友情提醒:我们现在每周一上午10点至12点PT和周五下午1点至3点PT有游戏时间。
A friendly reminder that we now have weekly Play times on Mondays from 10am-12pm PT and Fridays from 1pm-3pm PT.

本周我们有更挑战的城邦Polis地图和一系列新的讨论话题。
We have more challening Polis maps and a new series of Discussion topics this week.


游戏 | Play
城邦 | Polis

详情 | Details

本周是一个游戏中的游戏。第一个游戏是《城邦》:学生社区将通过努力让521名玩家在一周内至少赢得一场比赛来竞争《城邦奖》。第二个游戏是团队合作:我们如何让我们的室友赢得比赛?在这里成功意味着能够提出问题,分享信息,确保一致性,并鼓励其他人(参见视频)。换句话说,这些都是所有创新团队所使用的相同技能。这些技能需要时间来磨练,因此现在练习的学生将成为长大后看起来自然的成年人。
This week, it’s a game within a game. The first game is Polis: student houses will compete for The Polis Prize by trying to get 521 players to win at least one game over the course of the week. The second game is teamwork: how do we get our housemates to win? To succeed here means being able to ask questions, share information, ensure alignment, and encourage others (see video). In other words, the same skills that all innovative teams use. Skills like these take time to sharpen, so the students that practice now will be the adults who make it look natural when they’re older.

游戏:城邦
场景:5个挑战
模式:⚪竞争 🟢合作
主要技能:
信息分析
二阶思维
因果关系

GAME: Polis
SCENARIO: 5 Challenges
MODE: ⚪Competitive 🟢Collaborative
PRIMARY SKILLS:
Information Analysis
Second-Order Thinking
Cause and Effect

反思 | Post-play

以下是一些后续反思问题,如果您希望与您的孩子讨论这次经历的话。
Here are some follow-up reflection questions, in case you’d like to discuss the experience with your child.

  • 您如何帮助其他玩家成功?某些策略比其他策略更有效吗?
    How can you help other players succeed? Did some strategies work better than others?
  • 《城邦奖》的关键更多是关于a)个人表现,还是b)团队发展?
    Is the key to The Polis Prize more about a) individual performance, or b) team development?

任务简报 | Mission Brief


讨论 | Discussions

追根溯源 | Root Questions

《城邦》的放缓节奏使学生有更多时间进行深思,而本周的讨论会话为他们提供了一种策略,以做到这一点:找到问题的根源。
The slowed tempo of Polis allows students time to think more deeply, and this week’s Discussion session gives them a strategy to do just that: find the root of the issues.

与其寻找情景的解决方案,学生们将首先决定基本问题是什么。然后,他们将花时间讨论该根本问题:勇气,同情心,好奇心等。这是一个他们可以在游戏中练习并在生活中使用的技能。
Rather than finding the solutions to scenarios, students will first decide on what the essential question is. Then, they’ll spend time discussing that root issue: courage, compassion, curiosity, and more. It’s a skill they can practice in Play, and use in life.

讨论介绍 | Discussion Intro