Synthesis Week 7/15

本周我们将重点探索“必要之恶”的概念,并参与一个独特的游戏挑战“Batteries Not Included” (BNI)——电池未含。

在“电池未含”游戏中,学生们将竞争一个由他们的同伴选择的特殊奖杯。这一挑战强调了Synthesis中学生自主性和独立性的重要性。这是一个让学生在压力下体验决策和策略影响的机会,从而提高他们的压力反应和反应时间技能。

此外,我们的讨论环节将深入探讨“必要之恶”这一复杂而有趣的概念。学生们将评估各种情景,以确定某些看似负面的行动是否对于实现更大的利益是必不可少的。这些讨论旨在引发深思,并在全球范围内的同龄人之间进行动态交流。

加入我们,迎接战略思维、激烈游戏和深刻讨论的一周,这将挑战和激励我们的年轻思想家们。

游戏 | Play
电池未含 | Batteries Not Included

详情 | Details

本周将有一次争夺 ”电池未含“ 奖杯的机会,这不是我们最初计划中的内容。这一挑战是由 Silvana 星球的学生们选择的,他们在赢得 Polis (城邦)奖后获得了这一机会。这再次体现了 Synthesis 优先考虑学生自主性和独立性的原则。当学生发现一种新的思维方式时,它来自于他们自身。当他们面对障碍并克服时,它也来自于他们自身。即使他们失败并思考为什么失败,答案仍来自于他们自身。我们会一直在他们身边,帮助、安慰、鼓励和建议,但我们永远会在学生旁边,而不是站在他们前面指导。在 Synthesis,学生是领导者。
This week is a one-time shot at the Batteries Not Included trophy, which is not something we originally planned for. Instead, the challenge this week was chosen by the students of Planet Silvana based on their accomplishment of winning the Polis Prize. It’s one more example of how Synthesis prioritizes student agency and independence. When students discover a new way of thinking, it comes from inside them. When they face an obstacle and overcome it, it comes from inside them. And even when they fail and wonder why, the answers come from inside them. We’ll always be there — to help coach, console, encourage, and advise. But we’ll always be next to your student, not in front of them. At Synthesis, it’s students who lead.

游戏:电池未含
场景:6个地图
模式:🟢竞争 ⚪合作
主要技能:
压力反应
反应时间

GAME: Batteries Not Included
SCENARIO: 6 maps
MODE: 🟢Competitive ⚪Collaborative
PRIMARY SKILLS:
Stress Response
Reaction Time

反思 | Post-play

以下是一些后续反思问题,如果您希望与您的孩子讨论这次经历的话。
Here are some follow-up reflection questions, in case you’d like to discuss the experience with your child.

  • 当压力增大时,你们的团队是如何应对的?
    How did your team respond when the pressure got higher?
  • 如果你有选择权,你会选择下一个挑战什么奖杯?
    If you had the choice, what trophy would you challenge next?

任务简报 | Mission Brief


讨论 | Discussions

必要之恶 | Necessary Evils

“必要之恶”这个概念有点矛盾。它意味着为了让事情变得更好或阻止更糟的事情发生而做一些不好的事情。但更大的问题是,必要之恶真的必要吗?这正是本次讨论的主题。每个场景都呈现一个需要你们团队评估的情况。这是可以避免的吗?还是确实是一个必要之恶。没有对错之分,只是与来自世界各地的孩子进行有趣的对话。
The idea of “necessary evils” is a bit of a paradox. It means doing something bad in order to make things better or stop something worse from happening. But the larger question is, are necessary evils actually … necessary? That’s what this session is about. Each scenario presents a situation that you’ll have to evaluate as a team. Is it something that can be avoided? Or is it actually a necessary evil. No right or wrong answers, just interesting conversations with kids from around the world.

讨论介绍 | Discussion Intro

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